Things That Happen To Me

Abstract: Things That Happen To Me explores how a child might interact with other children in social situations. An interviewer reads descriptions of eight scenarios. The child is asked to imagine that he/she is present in each scenario, and wants to achieve a goal that another child is blocking. There are a group of seven items for each of the eight scenarios. Six of the items in each group concern the three outcomes (instrumental, friendship, and "liking") using an assertive response and an aggressive response. One item in each group concerns what the child sees as the social objective of the scenario. This measure contains several types of subscales. First, six scores are calculated by summing the point values of items in each category across the scenarios. The resulting sum scores are: Assertive Instrumental, Aggressive Instrumental, Assertive Friendship, Aggressive Friendship, Assertive Liking, and Aggressive Liking A second set of scores is calculated by adding two or more of the sum scores. The additive subscales are: Assertive Endorsement (adds the three assertive sum scores), Aggressive Endorsement (adds the three aggressive sum scores), Instrumental Self Efficacy (adds the two instrumental sum scores), Friendship Confidence (adds the two friendship sum scores), Liking Confidence (adds the two liking sum scores), and Goal Optimism (adds all the assertive and aggressive sum scores). The third set of subscales estimates the respondent's preference for an aggressive or an assertive approach to each goal type. These subscales are subtractive and include: Nonaggressive Instrumental Endorsement (Assertive Instrumental score - Aggressive Instrumental score), Nonaggressive Friendship Endorsement (Assertive Friendship score - Aggressive Friendship score), Nonaggressive Liking Endorsement (Assertive Liking score- Aggressive Liking score), and Endorsement of NonAggression (sum of Assertive Scores - sum of Aggressive scores) A final score - Relationship Goals Instrumental/Social score - estimates the importance to the respondent of instrumental goals, as opposed to social acceptance. This score is generated using the 7th item for each scenario: "What is more important to you?" (instrumental goal or social acceptance). Points are tallied for this score: when a respondent chooses social acceptance ("liking"), one point is added; when the respondent chooses instrumental goal, one point is subtracted. T-tests of means for scores do not show a significant difference between the normative and control samples on any of the subscales for this measure. The Assertive Liking score is slightly negatively skewed for both the normative and control samples, with a ceiling effect in the normative group (41% of the scores are at the maximum of 8). Aggressive Friendship, Aggressive Liking, and Aggressive Endorsement scores are slightly positively skewed for both samples. The Relationship Goals score is slightly negatively skewed in both samples, with a ceiling effect in both samples (55% of scores are at the maximum of 8 in the normative group, and 51% in the control group). The Nonaggressive Friendship Endorsement score is slightly negatively skewed for the control group. Among the subscales, several have mid to high alpha coefficients, and should be useful. They are: Goal Optimism, Aggressive Endorsement, Assertive Endorsement, and Aggressive Liking. Other subscales are in the low to middle range, and may be useful in some studies, depending on the construct of interest. Alpha coefficients were not calculated for the Nonaggressive Endorsement scores, the Relationship Goals Instrumental/Social score, and the Endorsement of Nonaggression score.

Who Completed this Measure?: select one

Cohort 1 - Administrative History

  • Year 03 | grade 2 | age 8
  • Year 04 | grade 3 | age 9

Cohort 2 - Administrative History

  • Year 03 | grade 2 | age 8
  • Year 04 | grade 3 | age 9

Cohort 3 - Administrative History

  • Year 03 | grade 2 | age 8
  • Year 04 | grade 3 | age 9

Technical Reports:

Raw Dataset Name: CyF

Scored Dataset Name: THMySCc

Keywords:
Aggressiveness, Assertiveness, Friendship, Peer Relationships, ,

Is this Measure Available for Public Use?: Yes

Obtain Measure:
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SAS Code for Scale Creation:
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Measure Items and Scales:

TCID Child's Identification number
SITE Study Site
C4FTH7 Story 1, OutcomeImport
C4FTH14 Story 2, Outcome Import
C4FTH21 Story 3, Outcome Import
C4FTH28 Story 4, Outcome Import
C4FTH35 Story 5, Outcome Import
C4FTH42 Story 6, Outcome Import
C4FTH49 Story 7, Outcome Import
C4FTH56 Story 8, Outcome Import
C4FTH1 Story 1, Assert1-say: go to line end
C4FTH2 Story 1, Assert2-be your friend
C4FTH3 Story 1, Assert3-others like you
C4FTH5 Story 1, Aggres2-be your friend
C4FTH6 Story 1, Aggres3-others like you
C4FTH8 Story 2, Assert1-say: dont change channel
C4FTH9 Story 2, Assert2-be your friend
C4FTH10 Story 2, Assert3-others like you
C4FTH11 Story 2, Aggres1-say: Ill hit you
C4FTH12 Story 2, Aggres2-be your friend
C4FTH13 Story 2, Aggres3-others like you
C4FTH15 Story 3, Assert1-say: can I play
C4FTH16 Story 3, Assert2-be your friend
C4FTH17 Story 3, Assert3-others like you
C4FTH18 Story 3, Aggres1-say: you better let me
C4FTH19 Story 3, Aggres2-be your friend
C4FTH20 Story 3, Aggres3-others like you
C4FTH22 Story 4, Assert1-say: not fair
C4FTH23 Story 4, Assert2-be your friend
C4FTH24 Story 4, Assert3-others like you
C4FTH25 Story 4, Aggres1-say: Ill hit you
C4FTH26 Story 4, Aggres2-be your friend
C4FTH27 Story 4, Aggres3-others like you
C4FTH29 Story 5, Assert1-say: not fair.
C4FTH30 Story 5, Assert2-be your friend
C4FTH31 Story 5, Assert3-others like you
C4FTH32 Story 5, Aggres1-push, grab ball
C4FTH33 Story 5, Aggres2-be your friend
C4FTH34 Story 5, Aggres3-others like you
C4FTH36 Story 6, Aggres1-move game piece ahead
C4FTH37 Story 6, Aggres2-be your friend
C4FTH38 Story 6, Aggres3-others like you
C4FTH39 Story 6, Assert1-say: Ill get lucky
C4FTH40 Story 6, Assert2-be your friend
C4FTH41 Story 6, Assert3-others like you
C4FTH43 Story 7, Assert1-say: we both play
C4FTH44 Story 7, Assert2-be your friend
C4FTH45 Story 7, Assert3-others like you
C4FTH46 Story 7, Aggres1-grab Nintendo
C4FTH47 Story 7, Aggres2-be your friend
C4FTH48 Story 7, Aggres3-others like you
C4FTH50 Story 8, Assert1-say: sit there tomorrow
C4FTH51 Story 8, Assert2-be your friend
C4FTH52 Story 8, Assert3-others like you
C4FTH53 Story 8, Aggres1-push to get seat
C4FTH54 Story 8, Aggres2-be your friend
C4FTH55 Story 8, Aggres3-others like you
C4FTH4 Story 1, Aggres1-push out of line
TREATMNT Treatment Group (Interv/Cntl)
NORM Members of Normative Sample
thm4sin Assertive Instrumental Y4
thm4sfr Assertive Friendship Y4
thm4slk Assertive Liking Y4
thm4gin Aggressive Instrumental Y4
thm4gfr Aggressive Friendship Y4
thm4glk Aggressive Liking Y4
thm4rlg Relationship Goals Y4
thm4sen Assertive Endorsement Y4
thm4gen Aggressive Endorsement Y4
thm4ise Instrumental Self-Efficacy Y4
thm4fcn Friendship Confidence Y4
thm4lcn Liking Confidence Y4
thm4nie nonaggress Instrumental Endorsement Y4
thm4nfe nonaggressive Friendship Endorsement Y4
thm4nle nonaggressive Liking Endorsement Y4
thm4ena Endorsement of nonaggression Y4
thm4gop Goal Optimism Sum Score Y4
thm4gol Relationship Goals Y4